General Jumpchain Thread the 13th RP (2024)

Velk, Record the Recording

OOC: Isekai Hero

"Isekai" is Japanese for "another world." It refers to a sub-genre of fantasy where people travel from our ordinary world to a fantastical magical realm, like some kind of... Wonderland, Never-Never Land, Narnia, Barsoom, Tir Na Nog... it's not really a new concept or unique to Japan.

That said, there has been a lot of Japanese and Chinese stories in this vein of late. Very often a shallow power fantasy, where more traditional stories have focused on escaping the Other World, these heroes either die and are reborn there, or are summoned as a legendary hero and seldom spare a second thought for their home, family etc. Lot of LitRPG and xianxia cross-pollination as well.


View: https://youtu.be/dwvPRAHp3uw?si=Eiw1wd-_GainXXFD

And let's face it, like a third of Jumpchain is the stranger from another world breezing through with wildly outside-context powers and trivializing the main plot. There are a lot of isekai Jumps, partially because we're a bunch of munchkins, partially for sympathy. It's like the most Jumpchain-adjacent fiction there is, along with Phase 4 Marvel.

Same generic template drawbacks as Marvel Circle of Four supplement (everything after Demonic Incursions).

Native +100 CP
You are no longer a Drop-In or from an alternate Reality. You are instead Local who somehow "has this power".
You will need to work out your Background with your Jump Chan, additionally you will lose all Items from this Supplement.


Items section isn't much to write home about.

Enemy Power User +200 CP
Normally you would be the only one "with the power type" within this continuity, however with this drawback "one person for each origin" will appear, one of each type "but without perks" who are each going to "Do bad stuff".


Become one of half a dozen transplants, who are selfish jerks, one for each origin, but they don't get perks.

Recently Awoken +300 CP (Exclusive to Reincarnation)
You have just woken up from a slumber remembering your previous life Because of this you are no longer able to take perks from the Summoned Perk tree, the Transport perk tree, the Accident Perk Tree, or the Exile perk tree.


Locks you out of four perklines. Mind, you can become really powerful with just one here.

Chosen One +300 CP (Exclusive to Summoned)
You were blinded by a bright light and found yourself in a grand throne room and are asked to save the world. Because of this you are no longer able to take perks from the Reincarnation Perk tree, the Transport perk tree, the Accident Perk Tree, or the Exile perk tree.


Locks you out of four perklines. Mind, you can become really powerful with just one here.

Gamer +300 CP (Exclusive to Transport)
You were just playing your favorite MMO Game and fell asleep and then you woke up in this new world Because of this you are no longer able to take perks from the Reincarnation Perk tree, the Summoned perk tree, the Accident Perk Tree, or the Exile perk tree.


Locks you out of four perklines. Mind, you can become really powerful with just one here.

Failed Summon +300 CP (Exclusive to Accident)
You were blinded by a bright light and found yourself in a grand throne room and then everyone looked at you confused. With one person mentioning that they had summoned one extra by mistake. Because of this you are no longer able to take perks from the Reincarnation Perk tree, the Summoned Perk Tree, the Transport perk tree, or the Exile perk tree.


Locks you out of four perklines. Mind, you can become really powerful with just one here.

Banished +300 CP (Exclusive to Exile)
You were blinded by a bright light and found yourself in a grand throne room and then everyone looked at you confused. Then the king noticed something off about you and then banished you out of the kingdom. Because of this you are no longer able to take perks from the Reincarnation Perk tree, the Summoned Perk tree, the Transport perk tree, or the Accident Perk Tree.


Locks you out of four perklines. Mind, you can become really powerful with just one here.

Perk Users +200 CP/+400 CP/+600 CP/+1000/1200/1400 CP
Normally there would be no other "People who can use your power type" within this continuity, however with each purchase of this drawback, a new "way that you entered" will appear at some point during your Jump, somewhere on your Planet.
For +200 CP only an Other Worlder will appear.
For +400 CP both an Other Worlder and a False Hero will appear.
For +600 CP an Other Worlder, a False Hero and a Beta Tester will appear.
For +1000 CP an Other Worlder, a Fallen Hero, a Beta Tester and a False Hero will appear.
For +1200 CP an Other Worlder, a Fallen Hero, a Beta Tester, a False Hero and a Vengeful Demon will appear.
For +1400 CP an Other Worlder, a Fallen Hero, a Beta Tester, a False Hero, a Vengeful Demon and Demon Hero will appear.


Escalating enemies, each with a complete perkline, until you hit the Demon King with all perks.
Hazardous at first,
gets ridiculous fast.

Origin: Reincarnated

Settings:

The School for Good & Evil
The Craft
Mary Poppins Returns
Ne Zha
Tinkerbell: Secret of the Wings
The Devil Conspiracy

Drawbacks:

Random Setting +1000
Boss Rush +600
Not So Shiny Toys +400
Mortal +400
Friendly Problems +400
Living in Exciting Times +300
Just a Child +300
Selective Amnesia +200
The Good People +200
Thou Shalt Not Kill +200
Sore Thumb +200
Honorable +100
Longer Stay +100
Knowledge Lockout +100
Native +100 no items

1000 + 4600 = 5,600 cp

Perks:

System – Free
Okay, this may not be present in every isekai but most have them and it adds to the aesthetic. So, what you receive here is a system function Video Game Mechanics that affects the world. However, you can bring this one with you, and it consists of the following features:
HUD: This displays your HP, MP, and Stamina.
Stats or Ability Scores: These numerically represent that person's most basic capabilities in each of those attributes through each STAT (Things like Strength, Defense, Wisdom, etc.).
Job/Class (The terminology for it is interchangeable): This determines a person's abilities. By the way, you start with a Job. This can be the usual core classes (Fighter, Rogue, Archer, Mage, or Cleric), crafting classes (Alchemist, Blacksmith, Chef), or something else entirely (Commoner, Fisherman, Merchant, or noble/royal if you arrive in the jump as nobility/royalty). However, Jobs can evolve into other jobs if certain requirements are met (Such as being mastered). Also, you can switch between jobs that you have unlocked.
Titles: These are a bit like jobs, but they are always on and they can be unlocked by accomplishing something or reaching a certain requirement, obtaining a title can grant you skills and some titles have passive effects, which help you or make things more difficult for you.
Skills: These are things that you can do or abilities you have. Skills can be passive skills which are always on (For example Fire Resistance) or active skills which you need to activate manually (For example Bind).
Quest Log: A menu that will inform you when have been given a quest and will show you what actions you have taken so far, and what information is relevant to the Quest, and in some special cases it will bestow you some form of reward upon the quest completion such as points, money, items, or in some very rare and special cases jobs.
Inventory. access to an anchored pocket dimension that travels with you. Its maximum capacity is 400 items though some items can be "stacked" such as having two health potions would be shown as having "health potion x2".
Party Composition: This allows you to invite people to join your group and share experience points. The benefit is gone when they leave the party or if you dismiss them.
Shop: Well, this one speaks for itself, you can open a menu where you can use money to purchase things. There is also a special version of this called the Skill Shop which allows you to spend Skill Points to purchase Skills.
Status: This is a menu that will show you information about yourself, including your Name, Sex, Age, Current Level, Current HP, Current MP, Current Job, Titles, Stats, Skills, and Status Ailments. It also shows how many people are in your party. You can choose to show your status to others as well as decide who can see them and who cannot. But some people have a way to see other people's status screen.

Level Up – Free
Well, the system is based on the RPG genre of game, so this is a given. Essentially, as you kill creatures and complete quests you gain Experience Points (XP). Earn enough XP, and you level up. When that happens, your level will rise, your stats will increase, and you will be given skill points. Jobs also have their own level, and when a job reaches their maximum level it is considered to be mastered.

Nothing Unusual about them - 0/5600 CP (Free for Reincarnation)
Seeing that you have been reincarnated, people don't really need to explain your existence. They just accept that you are just another person who lives and exists in the world. They may find you a bit eccentric though if you start using some out-of-context powers in front of them.

Higher Stats – 100/5500 CP (Discounted for Reincarnation)
Your starting stats are twice as high as the average person. This can give you an edge over others and as well as making your chances of survival higher.

Skillful Learning – 200/5300 CP (Discounted for Reincarnation)
There are many skills in Isekai. The trick is learning them. For the most part, you learn them by Leveling Up and spending Skill Points. But there are other ways. Watching a sword duel? Pick up some sword skills. Reading a storybook about a fire mage? Pick up some fire spells. You get the point. This ability allows you to obtain skills by doing other activities, not just killing monsters.
Advantage Booster: Skill Taker
Skills are amazing but...some people abuse their skills or misuse them. If only someone could take them away. Well you can do that. When you face someone weaker than you or when you weaken an opponent (20% HP), you can take away their skills. You can choose what to take away from them.
The Power Of Plot Convenience Booster: The Skill Grid
You have access to a skill grid that allows you to unlock both passive and active abilities. It represents your inner potential and allows you to earn skill points. This can do things like make you more durable, increase your speed, teach you special attacks, and more. The way you earn skill points is that they'll appear in places of interest in the world, with a much higher frequency in dangerous, isolated, and/or plot relevant areas.
What's even more special about this is that the skill tree doesn't just belong to you: You can invite anyone of your choosing, in any number of people to share this power. EVERYONE within your Skill Grid network will spawn their own skill tree! What's more, the effects of anything purchased in the skill grid is usable automatically by everyone in the network.
Furthermore, everyone in the network is capable of finding and spending skill points. There is one caveat to this. If someone in the network dies or leaves the group, the skills already unlocked for them will remain available, but you won't be able to purchase the rest of their skill tree. They also keep any power they gained that was unlocked from their own skill tree.

Empty Frame – 300/5000 CP (Discounted for Reincarnation)
Okay, this is insane! The average mage has a Mana pool of less than ten thousand, while master mages rarely exceed that number. You? Your Mana pool is like a well of an endless supply of water. Your pool of Mana is over 100 million, thousands of times greater than even the greatest of mortal mages. But the catch here though is that this is your starting pool. As in this is the amount of mana you have starting out. That means it can increase. That won't be a problem for you because this perk grants you something else. When you spend Mana (as use it for something) your total mana pool will increase to a small degree. Greater still, you will be able to overcharge your spells, forcing them to become significantly more powerful at an increased cost of Mana, an ability you will maintain even in future worlds.
Divine Blessing Booster: Fateless
So you are probably asking yourself "How is being fateless a boon?" Well, being fateless means you have an anti-plot armor ability. A chosen one who is destined to never lose? You can beat them. Only a villain can wield a weapon without losing control over themselves? You picked it up and you were perfectly fine. Well, This is all well and good but what else does this mean? You are immune to paradoxes. Temporal, Causality, Spatial, it doesn't matter if it's a paradox you are immune to it. Greater still you can free people from Fate. A girl destined to die from a disease? You can heal her. A man is fated to die alone? You can hook him up with a girl or a guy. You get the point. Fate has no hold over you.
Miracle Seed: 1000 pieces of copper
A pile of copper can be worth more than a piece of gold. Your presence now acts as a force multiplier that can make anyone present able to contribute to an encounter or situation. Everyone present can make some sort of contribution, even if it's a tiny one. Weak allies of yours that your opponent discounted can land "chip damage" that distracts them and gives you an edge. A few of your teammates can combine their power to hit above their weight class. When you evoke this effect, fate guides the hands of your combatants, giving them the timing and courage temporarily to play their part, even if they do get crushed afterwards. This enables a victory where everyone is important, and no one gets left behind. To you, nothing in this world is useless and you can prove it.
This doesn't just work for combat. It works for any area where cooperation would be helpful. Raising a barn, preparing a feast, fighting a natural disaster. Feel free to experiment with making everyone around you useful.
Higher Stats Booster: "Average" Creature
Okay, let me be more clear here when it says Average it does not mean "Ordinary". It means the Mathematical term Average. So you have "Average" Abilities; That is to say every ability/stat is halfway between the weakest person in this setting and the strongest ever. For strength, this puts you as half as strong as the strongest dragon ever. For magic, this puts you at half the magic of the god.

Magic Expert – 100/4900 CP
Well magic is awesome but it is also pretty complicated to understand. But not for you. When it comes to magic it is as simple as breathing to you. From now on you have an innate understanding of how a world's magic works. Note that this only covers understanding how magic works, not the potency.

Harem Power – 200/4700 CP
It has become a trend at this point. Nearly every Isekai has the Main Character getting a Harem. I am not saying that you MUST have a harem but if you happen to want one or already have one, this might be something you want. Your stats increase for each member in your harem, the bigger the harem the bigger the stat increase. But more importantly, any skills or spells that a harem member has, you gain. Talk about the Power of Love.

Mana Control – 200/4500 CP
Okay, this one is simple but no less effective. Basically, when you use mana for anything you have precise control over it. What this means is that you cast magic more efficiently meaning you can cast spells with 10% less mana than what is normally required

Power Gained Through Understanding – 200/4300 CP
Knowledge is power. Knowledge means to understand something. What this perk does is, power up your skills, spells, and abilities. But this power up is based on how much you understand them. Having the basic knowledge about a skill will give it a small power boost, while a near-complete understanding of it will greatly empower the skill. So anytime you gain a spell or skill or ability. Experiment with it, practice it, study it. Do whatever you can to understand it more. Note this doesn't apply to this perk, sorry.

Advantage – 400/3900 CP
When you were isekai'd, you were given a special ability that gives an edge over most people in the world. That being said it can't be anything completely broken, but it can be pretty powerful. For example, you can choose to have immunity to heat (fire) and cold (ice). But you can't ask for obtaining skills via eating. Anything goes but use your head. You should know what an advantage is and what is a cheat.
Harem Power Booster: My Friends are My Power!
Well, harems are nice and all but not everyone wants a harem. Some just want friends. Wouldn't it be great to take the same benefits from Harem Power but instead of love it uses friendship? That's what this is. Basically, it gives the same Benefits as Harem Power but instead of Harem Members it's for friends and family members. It can be any level of friendship, even a coworker will work with this ability. Making this more powerful than Harem Power.
Mana Control Booster: Anti Magic
COUNTER SPELL! Well actually you don't need to yell that but the premise is the same. Your control and understanding over mana is impressive but what's more impressive is that you know how to stop the flow of mana when it is being used by someone else. In other words you can cancel any spell that your opponent casts.... just as long as you are just as strong as your opponent or stronger than them.
Power Gained Through Understanding Booster: Evolution Through Understanding
Science is about progress. Technology is the result of that progress. And Progress is Evolution. For example, a gun is an evolution of the sling, because we understood how velocity and gunpowder works. So does this fact have to do with this ability? It wouldn't be too far-fetched to say that a firebolt spell can become a fireball spell, because one understood how the spell firebolt spell worked and improved on it. Thus evolving the spell into something else. This is your ability but streamlined. When you completely understand a skill, ability, or spell that you have, you can evolve it. Such as a minor healing spell into a moderate healing spell, or a stun spell into a sleeping spell. The things you can discover, the number abilities and skills that you can obtain and the number of spells that you can learn has greatly increased with this.

The Power Of Plot Convenience – 400/3500 CP
Now you have access to one of the greatest powers of all: Plot Convenience. This works as a lubricant that makes everything in your life smoother. Does your master plan involve a series of moving parts that all have to go right to work? As long as your plan is coherent, plot convenience will help you. In plain terms, you benefit from a sort of narrative bias that pushes events in your direction and gives you boons you don't have to earn nor deserve.
You'll happen to be in the right place at the right time to meet a helpful ally. You'll also coincidentally hear about rumors of things going on, right at the best moment to act on this information. You'll also be able to pull off those last minute saves that are so common in this genre. Time compresses itself and arranges transportation for you to arrive in the nick of time to help someone you care about before they get hurt.
My Friends are My Power! Boosted: The enemy of my enemy is my friend:
When you have a form of beef with someone, people who dislike them will be drawn to you. You'll have the opportunity to form alliances of mutual benefit, even in situations where you don't have much to offer. If for example you were betrayed by a king, the rebel forces would send you an invite simply because you too don't like the man they hate. The one requirement is that you not be actively against someone this perk would attract to you. If the rebels also hated you for something specific you did against them, then you're out of luck. You'd still get invites from people who hate both the rebels and the king though, if such groups exist.
Anti Magic Boosted: Anti Climax
You're an anomaly among stories.Yours is an existence that is actively hostile to narrative conventions. You prevent the hero from pulling the sword from the stone. Backup that should arrive just in time is nowhere to be seen. You strike someone down in the middle of their transformation sequence. Your power creates a mile-long aura that, if expressed, can dampen cheat abilities, weaken or disable the use of the power of friendship, and actively steals away luck. When you're involved, NO ONE's plot armor works, and you can damage the souls of your victims to frustrate or even entirely prevent resurrection tricks.
You're able to rob your victims of their luck and add it to yourself through physical contact, but you're also able to suck it up, reminiscent of a vacuum. This enables you to steal luck at a distance, but slower than the first method. You're able to push your victims into having negative luck which causes a comedy of misfortunes to happen to them. A person's luck will gradually regenerate overtime if left alone until it becomes positive again.
While under the influence of stolen luck, it's passively spent to alter scenarios more in your favor and protect you from harm. You'll weave through attacks, win games of chance, and have great fortune, depending on how much you amass. You're always able to sense how much luck you have and how much other people have.
Evolution Through Understanding Booster: "Genius" Planning:
Your ability to plan scales depending on how overly complicated, bloated, and complex you make a plan. Every unnecessary step you add to a plan actively increases the likelihood of its success.
You might think that a carefully crafted plan should require logic and reason, but for you that's not required. Your especially complex plans are even resistant to other people disrupting them, with you forming contingencies baked into them. Once per year, you earn a contingency token. You can spend a contingency token to retroactively enforce a contingency into one of your plans based on information you have now, even if you didn't possess it in the past.
The only limit is that it must be plausibly something you could have done, even if you didn't. If someone ruined your plans because they know a certain kind of magic, and you could have plausibly created a counter for it in the past, it'll be ready for you in the present.

Divine Blessing – 600/2900 CP
When you were isekai'd, some divine power granted you a blessing. Now as for what blessing depends on what deity blessed you. That's what this perk is. You gain a blessing based on what domain that deity has. For example a god of destruction might grant you a powerful attack spell, while a god of war might make you proficient with every weapon. In addition they have given you a capstone booster. Boosting all Capstone perks on this document
Advantage: Cheat
THIS! Is what people genuinely think about it when it comes to Isekai. An ability that completely breaks everything. What makes a cheat so valuable is that with it a person can be considered unstoppable as long as they aren't stupid. A perfect example of a cheat would be the ability to gain skill by simply watching people, or having a mana pool that keeps growing. That being said, you only get ONE Cheat ability. So choose wisely.
The Power Of Plot Convenience Booster: The One They Foretold
In this world and optionally all others, which you can toggle at the start of the jump, you will be the subject of a great number of prophecies. These prophecies will retroactively include details that would allow you to fulfill them, and should you do so, you'd get the benefits for doing it. If there was a prophecy that a hero would defeat a great evil, you can slot yourself into the role of the hero, and gain whatever the hero would have gotten from their journey. This is the power to usurp someone's fate and make it your own!
It goes further than this. If a story has a "canon plot" or timeline, you can take the place of a main character. You'll face all of this person's challenges and troubles, and achieve their upgrades too.

Miracle Seed – 600/2300 CP
Everyone you know is guaranteed to become a powerful, rich, and famous person. You awaken by your mere presence seeds of potential, granting people the opportunity to flourish. Your actions inspire deep passion in others and ignite talents they didn't know they had before. Talents that didn't exist until you came along. When people act on these feelings you create within them, they'll be blessed with good luck in following their goals. By continuous exposure to you, you'll turn anyone into a superstar, should they follow their desires and put in the effort. Also Acts as an additional Capstone Booster
The One They Foretold Booster: Chasing The Golden Ending
At any moment, you can choose to be guided by a fundamental force of love, compassion, and empathy. It will push you towards solving issues to get the "best" outcome: one where ideally, everyone lives. To you, life will become a puzzle and you'll be guided to find the puzzle pieces to solve it.
Overheard conversations can let you suss out someone's true motivations. The kindness you radiate can convince a villain to change their ways. Your strength and determination can make someone self-reflect and rethink their life.
You'll find people from all walks of life who need help, and you'll be able to provide it to change lives positively forever. This comes with a knack for understanding the motivations of others, and an empathy ability that lets you feel the emotions others experience, while allowing them to feel what you do at the same time. As you learn about their motivations and desires, so will they learn about yours.
Even in a heated battle, you could form a bond with someone and learn to understand them. Trading blows and crashing your fists together is its own form of conversation, no words required. If there's a way to get a "good" ending, you can force it into being through effort. This creates new paths and possibilities that would be previously thought to be ludicrous or impossible. The happiness you can spread in the world is incalculable with constant use of this ability.
Forbidden Technique-Lifeforce Power Charge (Requires Divine Blessing and Empty Frame)
Spend a percentage of your life force to amp up any of your abilities. The stronger your life force, the greater the effect. A normal person spending 1% of their life force would let them turn a simple fireball into an attack that burns down a forest. You get progressively greater benefits for spending more life force. However, life force is very slow to regenerate and will leave you diminished in physical and magical capacity until you heal. And obviously, spending all of it will kill you. A normal person regenerates 1% of their life force per month.
Should you be willing to, you can harness the life force of other people as fuel. All it requires is that they be willing to contribute or rendered unable to resist you. Naturally, spending their life force has the same negative side effects on them as it does on you.
Hallowed Ground (Requires Divine Blessing and I must Roll the Gacha )
You're gifted with the ability to set up inns, churches and places of healing. Anyone who rests within them will be fully healed from their injuries within a day and cured of status ailments. Your hallowed ground effect also acts as a repellent for monsters and beings with ill intentions.
They're simply unable to cross while people you want to be there can freely come and go. In order to break through the barriers you've erected, a being has to be at least 25% as powerful as you are. These barriers are strengthened and maintained based on the number of people who live there, letting you push your protective abilities far further. A very large settlement could require an incredibly powerful force to shatter your barriers, while a small village on the frontier would be significantly easier. Your protections are always strongest where the highest concentration of living beings are.

Hero – 600/1700 CP (Discounted for Summoned)
Okay, earlier I said that You won't be able to start with a Hero job. That's no longer true for you. When you were isekai'd, you were granted the "Hero" job. As a rule of thumb, the Hero Job is the most broken job. In this case, this is because you can wield any weapon with no problems, can learn any spell and cast them for 25% less MP than necessary, your stats are higher than the average person, and you have HP Regen allowing you to recover 10% of your maximum HP every 10 seconds. Go forth, great hero!
Divine Blessing: True Hero
What more do you need if you already have the abilities of a hero? Except for two abilities. First is the ability known as "Virtuous Prominence" A variety of skills based on the Heavenly Virtues, each Virtue has a passive effect and its own category of spells that fits the Virtue. For Example
Compassion spells would be healing and protection spells, while its passive effect would be to increase the potency of healing magic. Diligence spells would buff your allies with effects that would lower the consumption of stamina or mana. The other is called "Limitless". Simply put you do not have a limit to how powerful you can become. Let this be through leveling up or training. ALL HAIL THE HERO!
Miracle Seed: The Legendary HERO Package
When you do battle, you steadily grow stronger steadily over time. Even a sparring match can trigger this effect. You'll experience constant insights on new combat techniques, improvements to any magical abilities you may possess, and will divine new strategies that will enable you to eclipse the foe you're up against, if given enough time. This same effect allows you to initiate beam clashes at will. This lets you go blow to blow with an opponent to overwhelm their technique with your own, even if it's just you rapidly swinging your fists to punch their fireballs back at them. Winning a beam clash lets you absorb the potential energy of your foe's attack and strike them with it, in addition to your own attack. Of course, losing will let them do the same thing to you.
Your next ability is your HERO Lure. It causes you to act as a flame to a moth, attracting new foes to you. It prioritizes anyone you'd want to fight or would have a problem with, to ensure you meet each other. Do you want to be a hero of good? Then the "bad guys" you'd want to fight will come harass you instead of someone else. If you have less heroic inclinations, it could attract a different sort of foe.`
Your final ability is your HERO Awakening. This simply enables you to rapidly draw out someone's inner potential, and grants them a variety of bonuses. They'll: Gain the ability to speak languages you know, have their body harden to a level as if their skin is as tough as finely crafted leather armor, and gain access to a special job class, such as thief, wizard, knights, or so on that fits their personality. Getting combat and life experience will cause the gifts you gave them to greatly improve, enabling you to turn a dog or a peasant into a powerful hero in their own right.

Silent Casting – 100/1600 CP (Free for Summoned)
The common restriction of magic casting in Isekai is that it requires the caster to make some sort of chant and magic circle to cast a spell. Not you though. You can control mana directly allowing you to cast spells without a chant and magic circle, only needing mana and a mental image of the spell you want to activate. Hell, You don't need to say the spell's name to cast it. This means you can stealthily cast a fireball at a group of enemies without needing to say a thing.

Training Is Easy – 200/1400 CP (Discounted for Accident)
Well you have to get stronger somehow and it takes a while to level up. So how about we accelerate the process? With this, your rate of training is now 10 times faster. For example, what would normally take a person a month to learn it will only take you three days to learn. It also makes it so that you don't get bored while grinding/training.

Cursed Eye – 400/1000 CP (Discounted for Accident)
Yeah you know the line "BEWARE THE POWER OF MY CURSED EYE!" Yeah, that one. Used by many chuunibyou. Except with you it's actually true. By channeling mana you can cast a spell that can inflict status ailments (Petrification, Paralysis, Poison, Etc.) the stronger you get, the more potent the cursed eye becomes.
Advantage: Divine Eye
Cursed Eye? Oh my apologies this Eye isn't cursed at all. Your eye can actually cast magic, shoot lasers and even see the near future or a moment from the past. What makes this ability really powerful though is that as you get stronger, you can do more with your eye. With enough time and practice, you can see the structure of magical effects, and spend your own mana to optimize those effects, extending their duration indefinitely.
The Power Of Plot Convenience Booster: Perfect Eyes Of Perception
You have an instinctive ability to instantly see the weak points in things. You can analyze flaws in fighting styles, in objects, in logic. Focusing on a flaw in something will give you ideas on how to defeat it and exploit it. If you also have knowledge of what you understand the flaws of, you can use this to learn how to fix it. For example, if you had a broken down car, this ability would tell you at a glance what's wrong with it. If you were a mechanic or experienced with working on cars, you could then fix it. This works for living things as well, and would let you be a superb doctor...or executioner.

Isekai Survivor– 100/900 CP (Free for Exile)
Well you were kicked out. And sent into the wild basically. If you are going to make it you need to know how to survive. You know how to survive in the wilderness and how to make camp. May not seem like much, but trust me this much goes a long way.

Heroic Persona – 100/800 CP (Free for Summoned)
You have an appealing and approachable vibe to you. People trust you more easily than unusual. This means people find it hard to distrust you or suspect you of anything scandalous.

Load Account – 200/600 CP (Discounted for Transport)
Well this is unusual. When you were transported here it would appear that you had become your MMO Character. What this means is that you have access to a variety of abilities from the start. Use Overlord, Sword Art Online as an example.

I must Roll the Gacha – 600/0 CP (Discounted for Transport)
Gacha. To many this is just another form of gambling. A method to get people to pay money to purchase something in game. But it will be random chance that decides what you get from it. But...What if you can do that in real life? I mean you pay money for a chance to earn something good. However what makes this ability really good is that you can be spending pennies you have the potential to get something good. It just depends on how much you are willing to spend. So do you feel lucky?
Divine Blessing Booster: Rewarded Generosity
Gachas are rewarding but they are a product of greed. You pay money to roll the dice for a chance to get something. But what if you can get something as a reward for acts of generosity. Well that is what this ability is. It is called the Generosity System. And it came with this message
[Dear master, the only function of this system is investment, and for each person invested, the master will get a corresponding return. 】
[ps: When encountering a available investor, the system will immediately remind the owner. 】
Okay, so here's how it works: When you give someone something, it is considered an investment. And whatever you invested you will get something back that is equal to what you have Invested. For example, if you gave a homeless shelter $5000 then you will get something equal to that $5000. Or, better yet, if you gave a down-on-his-luck adventurer a rare enchanted sword, you will get something equal to that sword. What you can get back from these investments could vary. Things it can give you are items, knowledge, spells, skills time spent training (XP) granted at once, one thing was though that an investment didn't show up unless you had whatever particular item or whatever on hand to invest. However, if you invest in someone that you have a special type of connection with such as a wife, contracted employee or friend as was basically a 10-fold return on whatever you gave them. So if you have too many items that are just gathering dust in your inventory maybe it's time to give them to others.
Miracle Seed: Fantasy World Shopkeeper Package
By examining the remains of magical creatures, you can craft items from them. You're able to trap the effects inside of the body part to make it able to be used indefinitely. For example, bits of a fire monster would let you use its fire attacks at will, and you can preserve the remains to keep them as a viable infinite use weapon.
This also comes with skills in black smithing, alchemy, and armor/clothing making skills. This includes instinctive knowledge of how to upgrade and improve items. Every item has 10 guaranteed upgrades you can give it until it reaches its maximum potential and you know what items will be required to do so. You can tell if the items to do it exist in the world you're in and if something can be substituted.
Lastly, you have knowledge of how to run a successful business, deal with distributors, negotiate, manage employees and so on. You'd have the skill to build a franchise empire, selling your products.
Load Account Booster: Top Player
Normally you would be a level 40 Character. Now you are a Level 100 Character. This means you start more powerful than most in the setting. But don't get co*cky, you are not unbeatable, just really powerful.

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The Craft, so 90% of what I got is gonna be useless for the first jump. OTOH, security and plenty from growing up in 90s. Actually, am I just hitting grown-up as the plot goes down, or just born?

Lotta free points in the drawbacks, lot of other things too. I'm born and don't start getting my perks and drawbacks until I come of age, which starts the 20 year Jump clock. Then life becomes a series of tedious side quests and exciting adventures. It's all to the good though, since I'm assured compensation for helping people. Some might see I'm unusual (there are witches in the setting) but most won't. I can't break my sworn word or kill anyone.

But... I get a Gamer System and a 10x learning booster, atop double/average starting stats and capabilities of an endgame RPG character. I'm charismatic, and can copy the skills of my friend group, while hanging around me provides a passive bonus that awakens their potential, brings them good luck and essentially catapults them to massive success. The more I understand my powers, the stronger they grow, did I mention I have a 10x learning booster with boredom immunity from grinding? Also plot armor out the wazoo and, oh yeah, one game-breaking cheaty isekai power and one significant edge to be named.

I think I'll be just fine.


Because it was niggling at me, have one specifically for the The Gods Are Bastards, a fantasy Western setting I like.

OOC Side:

Origin: Reincarnated

Drawbacks:

Not So Shiny Toys +400
Mortal +400
Friendly Problems +400
Living in Exciting Times +300
Selective Amnesia +200
The Good People +200
Sore Thumb +200
Honorable +100
Wanted +100
Native +100 no items

1000 + 2400 = 3,400 cp

Perks:

System – Free
Okay, this may not be present in every isekai but most have them and it adds to the aesthetic. So, what you receive here is a system function Video Game Mechanics that affects the world. However, you can bring this one with you, and it consists of the following features:
HUD: This displays your HP, MP, and Stamina.
Stats or Ability Scores: These numerically represent that person's most basic capabilities in each of those attributes through each STAT (Things like Strength, Defense, Wisdom, etc.).
Job/Class (The terminology for it is interchangeable): This determines a person's abilities. By the way, you start with a Job. This can be the usual core classes (Fighter, Rogue, Archer, Mage, or Cleric), crafting classes (Alchemist, Blacksmith, Chef), or something else entirely (Commoner, Fisherman, Merchant, or noble/royal if you arrive in the jump as nobility/royalty). However, Jobs can evolve into other jobs if certain requirements are met (Such as being mastered). Also, you can switch between jobs that you have unlocked.
Titles: These are a bit like jobs, but they are always on and they can be unlocked by accomplishing something or reaching a certain requirement, obtaining a title can grant you skills and some titles have passive effects, which help you or make things more difficult for you.
Skills: These are things that you can do or abilities you have. Skills can be passive skills which are always on (For example Fire Resistance) or active skills which you need to activate manually (For example Bind).
Quest Log: A menu that will inform you when have been given a quest and will show you what actions you have taken so far, and what information is relevant to the Quest, and in some special cases it will bestow you some form of reward upon the quest completion such as points, money, items, or in some very rare and special cases jobs.
Inventory. access to an anchored pocket dimension that travels with you. Its maximum capacity is 400 items though some items can be "stacked" such as having two health potions would be shown as having "health potion x2".
Party Composition: This allows you to invite people to join your group and share experience points. The benefit is gone when they leave the party or if you dismiss them.
Shop: Well, this one speaks for itself, you can open a menu where you can use money to purchase things. There is also a special version of this called the Skill Shop which allows you to spend Skill Points to purchase Skills.
Status: This is a menu that will show you information about yourself, including your Name, Sex, Age, Current Level, Current HP, Current MP, Current Job, Titles, Stats, Skills, and Status Ailments. It also shows how many people are in your party. You can choose to show your status to others as well as decide who can see them and who cannot. But some people have a way to see other people's status screen.

Level Up – Free
Well, the system is based on the RPG genre of game, so this is a given. Essentially, as you kill creatures and complete quests you gain Experience Points (XP). Earn enough XP, and you level up. When that happens, your level will rise, your stats will increase, and you will be given skill points. Jobs also have their own level, and when a job reaches their maximum level it is considered to be mastered.

Nothing Unusual about them - 0/3400 CP (Free for Reincarnation)
Seeing that you have been reincarnated, people don't really need to explain your existence. They just accept that you are just another person who lives and exists in the world. They may find you a bit eccentric though if you start using some out-of-context powers in front of them.

Higher Stats – 100/3300 CP (Discounted for Reincarnation)
Your starting stats are twice as high as the average person. This can give you an edge over others and as well as making your chances of survival higher.

Skillful Learning – 200/3100 CP (Discounted for Reincarnation)
There are many skills in Isekai. The trick is learning them. For the most part, you learn them by Leveling Up and spending Skill Points. But there are other ways. Watching a sword duel? Pick up some sword skills. Reading a storybook about a fire mage? Pick up some fire spells. You get the point. This ability allows you to obtain skills by doing other activities, not just killing monsters.
Advantage Booster: Skill Taker
Skills are amazing but...some people abuse their skills or misuse them. If only someone could take them away. Well you can do that. When you face someone weaker than you or when you weaken an opponent (20% HP), you can take away their skills. You can choose what to take away from them.
The Power Of Plot Convenience Booster: The Skill Grid
You have access to a skill grid that allows you to unlock both passive and active abilities. It represents your inner potential and allows you to earn skill points. This can do things like make you more durable, increase your speed, teach you special attacks, and more. The way you earn skill points is that they'll appear in places of interest in the world, with a much higher frequency in dangerous, isolated, and/or plot relevant areas.
What's even more special about this is that the skill tree doesn't just belong to you: You can invite anyone of your choosing, in any number of people to share this power. EVERYONE within your Skill Grid network will spawn their own skill tree! What's more, the effects of anything purchased in the skill grid is usable automatically by everyone in the network.
Furthermore, everyone in the network is capable of finding and spending skill points. There is one caveat to this. If someone in the network dies or leaves the group, the skills already unlocked for them will remain available, but you won't be able to purchase the rest of their skill tree. They also keep any power they gained that was unlocked from their own skill tree.

Empty Frame – 300/2800 CP (Discounted for Reincarnation)
Okay, this is insane! The average mage has a Mana pool of less than ten thousand, while master mages rarely exceed that number. You? Your Mana pool is like a well of an endless supply of water. Your pool of Mana is over 100 million, thousands of times greater than even the greatest of mortal mages. But the catch here though is that this is your starting pool. As in this is the amount of mana you have starting out. That means it can increase. That won't be a problem for you because this perk grants you something else. When you spend Mana (as use it for something) your total mana pool will increase to a small degree. Greater still, you will be able to overcharge your spells, forcing them to become significantly more powerful at an increased cost of Mana, an ability you will maintain even in future worlds.
Divine Blessing Booster: Fateless
So you are probably asking yourself "How is being fateless a boon?" Well, being fateless means you have an anti-plot armor ability. A chosen one who is destined to never lose? You can beat them. Only a villain can wield a weapon without losing control over themselves? You picked it up and you were perfectly fine. Well, This is all well and good but what else does this mean? You are immune to paradoxes. Temporal, Causality, Spatial, it doesn't matter if it's a paradox you are immune to it. Greater still you can free people from Fate. A girl destined to die from a disease? You can heal her. A man is fated to die alone? You can hook him up with a girl or a guy. You get the point. Fate has no hold over you.
Miracle Seed: 1000 pieces of copper
A pile of copper can be worth more than a piece of gold. Your presence now acts as a force multiplier that can make anyone present able to contribute to an encounter or situation. Everyone present can make some sort of contribution, even if it's a tiny one. Weak allies of yours that your opponent discounted can land "chip damage" that distracts them and gives you an edge. A few of your teammates can combine their power to hit above their weight class. When you evoke this effect, fate guides the hands of your combatants, giving them the timing and courage temporarily to play their part, even if they do get crushed afterwards. This enables a victory where everyone is important, and no one gets left behind. To you, nothing in this world is useless and you can prove it.
This doesn't just work for combat. It works for any area where cooperation would be helpful. Raising a barn, preparing a feast, fighting a natural disaster. Feel free to experiment with making everyone around you useful.
Higher Stats Booster: "Average" Creature
Okay, let me be more clear here when it says Average it does not mean "Ordinary". It means the Mathematical term Average. So you have "Average" Abilities; That is to say every ability/stat is halfway between the weakest person in this setting and the strongest ever. For strength, this puts you as half as strong as the strongest dragon ever. For magic, this puts you at half the magic of the god.

Magic Expert – 100/2700 CP
Well magic is awesome but it is also pretty complicated to understand. But not for you. When it comes to magic it is as simple as breathing to you. From now on you have an innate understanding of how a world's magic works. Note that this only covers understanding how magic works, not the potency.

Harem Power – 200/2500 CP
It has become a trend at this point. Nearly every Isekai has the Main Character getting a Harem. I am not saying that you MUST have a harem but if you happen to want one or already have one, this might be something you want. Your stats increase for each member in your harem, the bigger the harem the bigger the stat increase. But more importantly, any skills or spells that a harem member has, you gain. Talk about the Power of Love.

Mana Control – 200/2300 CP
Okay, this one is simple but no less effective. Basically, when you use mana for anything you have precise control over it. What this means is that you cast magic more efficiently meaning you can cast spells with 10% less mana than what is normally required

Training Is Easy – 200/2100 CP (Discounted for Accident)
Well you have to get stronger somehow and it takes a while to level up. So how about we accelerate the process? With this, your rate of training is now 10 times faster. For example, what would normally take a person a month to learn it will only take you three days to learn. It also makes it so that you don't get bored while grinding/training.

Advantage – 400/1700 CP
When you were isekai'd, you were given a special ability that gives an edge over most people in the world. That being said it can't be anything completely broken, but it can be pretty powerful. For example, you can choose to have immunity to heat (fire) and cold (ice). But you can't ask for obtaining skills via eating. Anything goes but use your head. You should know what an advantage is and what is a cheat.
Harem Power Booster: My Friends are My Power!
Well, harems are nice and all but not everyone wants a harem. Some just want friends. Wouldn't it be great to take the same benefits from Harem Power but instead of love it uses friendship? That's what this is. Basically, it gives the same Benefits as Harem Power but instead of Harem Members it's for friends and family members. It can be any level of friendship, even a coworker will work with this ability. Making this more powerful than Harem Power.
Mana Control Booster: Anti Magic
COUNTER SPELL! Well actually you don't need to yell that but the premise is the same. Your control and understanding over mana is impressive but what's more impressive is that you know how to stop the flow of mana when it is being used by someone else. In other words you can cancel any spell that your opponent casts.... just as long as you are just as strong as your opponent or stronger than them.

The Power Of Plot Convenience – 400/1300 CP
Now you have access to one of the greatest powers of all: Plot Convenience. This works as a lubricant that makes everything in your life smoother. Does your master plan involve a series of moving parts that all have to go right to work? As long as your plan is coherent, plot convenience will help you. In plain terms, you benefit from a sort of narrative bias that pushes events in your direction and gives you boons you don't have to earn nor deserve.
You'll happen to be in the right place at the right time to meet a helpful ally. You'll also coincidentally hear about rumors of things going on, right at the best moment to act on this information. You'll also be able to pull off those last minute saves that are so common in this genre. Time compresses itself and arranges transportation for you to arrive in the nick of time to help someone you care about before they get hurt.
My Friends are My Power! Boosted: The enemy of my enemy is my friend:
When you have a form of beef with someone, people who dislike them will be drawn to you. You'll have the opportunity to form alliances of mutual benefit, even in situations where you don't have much to offer. If for example you were betrayed by a king, the rebel forces would send you an invite simply because you too don't like the man they hate. The one requirement is that you not be actively against someone this perk would attract to you. If the rebels also hated you for something specific you did against them, then you're out of luck. You'd still get invites from people who hate both the rebels and the king though, if such groups exist.
Anti Magic Boosted: Anti Climax
You're an anomaly among stories.Yours is an existence that is actively hostile to narrative conventions. You prevent the hero from pulling the sword from the stone. Backup that should arrive just in time is nowhere to be seen. You strike someone down in the middle of their transformation sequence. Your power creates a mile-long aura that, if expressed, can dampen cheat abilities, weaken or disable the use of the power of friendship, and actively steals away luck. When you're involved, NO ONE's plot armor works, and you can damage the souls of your victims to frustrate or even entirely prevent resurrection tricks.
You're able to rob your victims of their luck and add it to yourself through physical contact, but you're also able to suck it up, reminiscent of a vacuum. This enables you to steal luck at a distance, but slower than the first method. You're able to push your victims into having negative luck which causes a comedy of misfortunes to happen to them. A person's luck will gradually regenerate overtime if left alone until it becomes positive again.
While under the influence of stolen luck, it's passively spent to alter scenarios more in your favor and protect you from harm. You'll weave through attacks, win games of chance, and have great fortune, depending on how much you amass. You're always able to sense how much luck you have and how much other people have.

Divine Blessing – 600/700 CP
When you were isekai'd, some divine power granted you a blessing. Now as for what blessing depends on what deity blessed you. That's what this perk is. You gain a blessing based on what domain that deity has. For example a god of destruction might grant you a powerful attack spell, while a god of war might make you proficient with every weapon. In addition they have given you a capstone booster. Boosting all Capstone perks on this document
Advantage: Cheat
THIS! Is what people genuinely think about it when it comes to Isekai. An ability that completely breaks everything. What makes a cheat so valuable is that with it a person can be considered unstoppable as long as they aren't stupid. A perfect example of a cheat would be the ability to gain skill by simply watching people, or having a mana pool that keeps growing. That being said, you only get ONE Cheat ability. So choose wisely.
The Power Of Plot Convenience Booster: The One They Foretold
In this world and optionally all others, which you can toggle at the start of the jump, you will be the subject of a great number of prophecies. These prophecies will retroactively include details that would allow you to fulfill them, and should you do so, you'd get the benefits for doing it. If there was a prophecy that a hero would defeat a great evil, you can slot yourself into the role of the hero, and gain whatever the hero would have gotten from their journey. This is the power to usurp someone's fate and make it your own!
It goes further than this. If a story has a "canon plot" or timeline, you can take the place of a main character. You'll face all of this person's challenges and troubles, and achieve their upgrades too.

Miracle Seed – 600/100 CP
Everyone you know is guaranteed to become a powerful, rich, and famous person. You awaken by your mere presence seeds of potential, granting people the opportunity to flourish. Your actions inspire deep passion in others and ignite talents they didn't know they had before. Talents that didn't exist until you came along. When people act on these feelings you create within them, they'll be blessed with good luck in following their goals. By continuous exposure to you, you'll turn anyone into a superstar, should they follow their desires and put in the effort. Also Acts as an additional Capstone Booster
The One They Foretold Booster: Chasing The Golden Ending
At any moment, you can choose to be guided by a fundamental force of love, compassion, and empathy. It will push you towards solving issues to get the "best" outcome: one where ideally, everyone lives. To you, life will become a puzzle and you'll be guided to find the puzzle pieces to solve it.
Overheard conversations can let you suss out someone's true motivations. The kindness you radiate can convince a villain to change their ways. Your strength and determination can make someone self-reflect and rethink their life.
You'll find people from all walks of life who need help, and you'll be able to provide it to change lives positively forever. This comes with a knack for understanding the motivations of others, and an empathy ability that lets you feel the emotions others experience, while allowing them to feel what you do at the same time. As you learn about their motivations and desires, so will they learn about yours.
Even in a heated battle, you could form a bond with someone and learn to understand them. Trading blows and crashing your fists together is its own form of conversation, no words required. If there's a way to get a "good" ending, you can force it into being through effort. This creates new paths and possibilities that would be previously thought to be ludicrous or impossible. The happiness you can spread in the world is incalculable with constant use of this ability.
Forbidden Technique-Lifeforce Power Charge (Requires Divine Blessing and Empty Frame)
Spend a percentage of your life force to amp up any of your abilities. The stronger your life force, the greater the effect. A normal person spending 1% of their life force would let them turn a simple fireball into an attack that burns down a forest. You get progressively greater benefits for spending more life force. However, life force is very slow to regenerate and will leave you diminished in physical and magical capacity until you heal. And obviously, spending all of it will kill you. A normal person regenerates 1% of their life force per month.
Should you be willing to, you can harness the life force of other people as fuel. All it requires is that they be willing to contribute or rendered unable to resist you. Naturally, spending their life force has the same negative side effects on them as it does on you.
Hallowed Ground (Requires Divine Blessing and I must Roll the Gacha )
You're gifted with the ability to set up inns, churches and places of healing. Anyone who rests within them will be fully healed from their injuries within a day and cured of status ailments. Your hallowed ground effect also acts as a repellent for monsters and beings with ill intentions.
They're simply unable to cross while people you want to be there can freely come and go. In order to break through the barriers you've erected, a being has to be at least 25% as powerful as you are. These barriers are strengthened and maintained based on the number of people who live there, letting you push your protective abilities far further. A very large settlement could require an incredibly powerful force to shatter your barriers, while a small village on the frontier would be significantly easier. Your protections are always strongest where the highest concentration of living beings are.

Hero – 600/1700 CP (Discounted for Summoned)
Okay, earlier I said that You won't be able to start with a Hero job. That's no longer true for you. When you were isekai'd, you were granted the "Hero" job. As a rule of thumb, the Hero Job is the most broken job. In this case, this is because you can wield any weapon with no problems, can learn any spell and cast them for 25% less MP than necessary, your stats are higher than the average person, and you have HP Regen allowing you to recover 10% of your maximum HP every 10 seconds. Go forth, great hero!
Divine Blessing: True Hero
What more do you need if you already have the abilities of a hero? Except for two abilities. First is the ability known as "Virtuous Prominence" A variety of skills based on the Heavenly Virtues, each Virtue has a passive effect and its own category of spells that fits the Virtue. For Example
Compassion spells would be healing and protection spells, while its passive effect would be to increase the potency of healing magic. Diligence spells would buff your allies with effects that would lower the consumption of stamina or mana. The other is called "Limitless". Simply put you do not have a limit to how powerful you can become. Let this be through leveling up or training. ALL HAIL THE HERO!
Miracle Seed: The Legendary HERO Package
When you do battle, you steadily grow stronger steadily over time. Even a sparring match can trigger this effect. You'll experience constant insights on new combat techniques, improvements to any magical abilities you may possess, and will divine new strategies that will enable you to eclipse the foe you're up against, if given enough time. This same effect allows you to initiate beam clashes at will. This lets you go blow to blow with an opponent to overwhelm their technique with your own, even if it's just you rapidly swinging your fists to punch their fireballs back at them. Winning a beam clash lets you absorb the potential energy of your foe's attack and strike them with it, in addition to your own attack. Of course, losing will let them do the same thing to you.
Your next ability is your HERO Lure. It causes you to act as a flame to a moth, attracting new foes to you. It prioritizes anyone you'd want to fight or would have a problem with, to ensure you meet each other. Do you want to be a hero of good? Then the "bad guys" you'd want to fight will come harass you instead of someone else. If you have less heroic inclinations, it could attract a different sort of foe.`
Your final ability is your HERO Awakening. This simply enables you to rapidly draw out someone's inner potential, and grants them a variety of bonuses. They'll: Gain the ability to speak languages you know, have their body harden to a level as if their skin is as tough as finely crafted leather armor, and gain access to a special job class, such as thief, wizard, knights, or so on that fits their personality. Getting combat and life experience will cause the gifts you gave them to greatly improve, enabling you to turn a dog or a peasant into a powerful hero in their own right.

TGAB Side: +2000 cp

Origin: Adventurer Eserite Dragon (-600 cp)
Age: roll 1400 years
Location: roll 4 Veilgrad!


Scenarios:

Freshmen
To Aid A God

Drawbacks:

No Standards +100

2000 - 600 + 200 + 100 = 1700 cp!

Perks:

An Adventurer's Education [0/1700]: Back in the day, a true adventurer needed to have a well-rounded basis of knowledge to actually manage to survive for long in that profession. You have a similar education, knowing things ranging from how to forage for food to how to appraise treasure to how to identify a monster's weakpoints.

Unconventional Resources [100/1600]: When you are out adventuring, you can't rely on having the exact right tools for a given obstacle on you at the moment. Instead, you have to make do with what you have on hand. You are adept at improvising, and using what resources you have access to in unusual ways.

World of Numbers [300/1400]: You can see the world in terms of forces, vectors, and other interactions. This doesn't rob you of your ability to understand other people or anything like that, but it does give you an astounding knack for controlling the battlefield around you, as well as making pinpoint accurate shots at nigh-impossible distances in quick succession. Can take an Aptitude for Arcane Magic for free.

Thief Training [0/1400]: Locking picking, reading a mark, moving stealthily, planning a job. You have the basic training all Guild Apprentice's get in the various skills that are needed to become a successful thief, and in one area, you will find you have a strong natural talent.

Underworld Connections [100/1300]: The faces of the cities may change, but their darker parts remain the same. You know how to locate the criminal underbelly in any city you find yourself in, as well as the best way to scope them out and then present yourself to merge in with them without making waves or getting rejected out-of-hand.

Arcane Savant [600/700]: Arcane magic embodies the principle of intellect. It is associated with mathematics, independence, amorality, and progress. This form of magic is...of mysterious origin. The luminous art can be harnessed by any who know the basic method. It has no inherent risk or drawback, though the power of the arcane is limited by what a practitioner can gather, shape, and deploy—a capacity which must be gradually exercised over time to improve.
Savant means that you have an intuitive mastery of that magic that puts most masters to shame, capable of performing feats that would be thought impossible with instinctive ease, and that you will have a similar mastery of similar magics in future Jumps.

A Listening Ear [100/600]: For all that Izara is famed for allowing anyone to walk in and gain a sexual partner, many people just need someone to listen to them. You are able to help people unload emotionally, helping them work through their problems just by being there for them and listening to them express themselves.

Nigh-Frozen Time [400/200]: You can safely speed up your personal time to the point where everything else seems to be frozen. While in this state, you can move about without harm due to friction or similar concerns, and will draw in objects or people you are touching to interact with at normal speed. You can maintain this state for a subjective hour per day.

Fae Talent [200/0]: Fae magic embodies the principle of organic growth. It is associated with empathy, creativity, rejuvenation, and nature. This form of magic was created by Naiya, one of the last Elder Gods and the matron of the wild. Ordinarily, fae magic is not directly accessible to mortals. Instead, the practitioner's craft is a matter of forming connections with fae creatures and elementals, and nurturing them.
Talent means that you have a semi-instinctive grasp of that magic, and will be able to learn to perform it far faster than normal.

Items:

Adventurer's Kit [0]: A belt pouch that is larger on the inside, stuffed full with all the common odds and ends that an adventurer might need. Coils of ropes, ten foot poles, frying pans, bedrolls. All the little things you need when traveling out away from civilization for long periods of time.

Trick Coin [0]: A large gold coin that you can summon and unsummon at will. Good for dancing across your fingers, or tricking a merchant into accepting before vanishing it.

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A dragon in the Thieve's Guild is unusual, as is either going to Arachne's college, but what is ULR if not a home for oddballs? With the learning booster and gifts from and to friends, the class of 1182 should gel as a combat unit a lot faster. Average comes in pretty handy with some of the people here, and I have both forbidden life force burning and time stop for an emergency. And the regeneration of Hero, of course.

Fae magic, because in the rock-paper-scissors of the local system, it's a hard counter to a wizard's biggest weakness. But planning to primary wizard to make the most of my various advantages from World of Numbers, Hero and Mana Efficiency.

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